Rules of XYMYX·Chess

It’s chess, but both players move at the same time. Everything else is the same, except for these rules.

Ordered like the app tutorial: first what you’ve already practised, then what you still need to play well.

Gold: youPink: your opponentEach move: grey trail + arrow (3 s)

Tutorial level 1

The basics

Each level plays on its own, like the app tutorial. You can pause it, go step by step or change the speed.

Level 1, step by step

1Queen placement

There is no white or black: both queens start to the left of their king.

2Simultaneity

Each player picks a move in secret. Both moves are played at the same time.

See details

Once you lock in your move you can’t change it, and your clock stops. When both players have locked in, the moves are played and the clocks start again.

3Failed capture

If the piece you want to capture moves on that same turn, the capture doesn’t happen.

See details

This applies to pawns too: if the pawn you wanted to capture advances at the same time, your pawn captures nothing.

4Collision

If two pieces land on the same empty square, the higher-ranked piece stays.

See details
Queen›Rook›Knight›Bishop›Pawn

If both pieces are the same, the piece of the player who locked in first stays.

Tutorial level 2

Frozen pieces

Level 2, step by step

5Queen and Rook freeze

If the Queen or the Rook gives check, it becomes frozen and can’t move on the next turn.

Tutorial level 3

Absorption

Level 3, step by step

6Simple absorption

You can capture one of your own pieces, except the king. The piece that moved stays.

7Double absorption

If you absorb one of your pieces and your opponent moves onto that square at the same time, your moving piece wins.

See details

Three pieces meet on one square: two of yours and one of your opponent’s. Your opponent’s piece and your piece that was already there leave the board. Use it to anticipate and protect key pieces.

What the tutorial doesn’t teach

Essential to play

Two ideas that change everything compared with classic chess. Each example plays on its own, at reading pace. You can pause it, go step by step or change the speed.

8There are no pinned pieces

You can move a piece that shields your king. The king is never captured: at most, it ends up in check.

Variant: the bishop moves too

While you move your knight, the threatening bishop may move to another square. Then the check never even happens.

9AKing defence: normal check

If you’re checked by a piece that doesn’t freeze (Bishop, Knight or Pawn), the only defence is to move the king.

10BKing defence: frozen piece

If the check comes from a frozen Queen or Rook, you have three defences: capture it, block the check or move the king.

Option 1: capture the frozen piece

Option 2: block the check

Option 3: move the king

Summary: who is checking you?

Bishop, Knight or PawnThey don’t freeze.

Only one defence: move the king to a safe square.

Queen or RookThey freeze when they give check.

Three defences: capture, block or move the king.

For reference

Rare cases

They rarely happen. Open them when a question comes up during a game.

Castling

You can’t castle if the king or the castling rook is under attack at that moment.

Simultaneous checks
  • If both players are in check, both must move their king to a safe square.
  • If one gives check and the other gives checkmate, the checkmate wins.
  • If both give checkmate, whoever locked in their move first wins.
Pawn promotion

A pawn that reaches the last rank instantly becomes the piece you choose. If an opponent’s piece moves onto that square at the same time, the collision is resolved with the new piece: the higher-ranked piece wins and, if they are equal, the piece of the player who locked in first.

En passant

It doesn’t exist in XYMYX.

Pawn collisions

Pawns only capture diagonally. If two pawns advance straight onto the same empty square, the pawn of the player who locked in first stays. If your king and an opponent’s pawn advancing straight reach the same square, the king stays: that pawn wasn’t threatening it.

The two moments of a turn

Every move is decided by looking at the board before moving. Whatever happens after both moves are played is the consequence, and it doesn’t change whether your move was legal. A XYMYX turn contains two moves: yours and your opponent’s.